The Lapsed Game Developer
This article, for me, was a very interesting read. It's about how many game developers I've been an amateur game designer pretty much my whole life, but got swept up in the dot-com explosion, and somehow ended up programming software for Wall Street lawyers rather than writing games. I can't really complain, since the job is challenging, the hours are semi-flexible and the money is good. I guess it's easier to make money working for the man than it is doing what you love, but they don't have to be mutually exclusive options, do they?
Labels: game design