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— Karl Friedrich Hieronymus, Freiherr von M√ľnchhausen

Stackopolis

Stackopolis is a free, Flash-based game that bills itself as "the most addictive game since Tetris". And while it's fun and original, Tetris it's not.

The concept is simple: rearrange blocks to match the given blueprint before the timer runs out. The gameplay is fast-paced and challenging, but the interface often adds a level of frustration: the fixed three-quarter view can hide parts of the board, making it difficult to drop the blocks where you want them. If you hide a block accidentally, you can kiss the board goodbye: there's never have enough time to move them out of the way and back again.

I played through the first dozen levels; here are the codes:

LevelCode
1(No code)
2SIDEWALK
3LAMPPOST
4STATEPEN
5PARKLANE
6MSOFFICE
7DWELLING
8GLASSBOX
9RAADMAAN
10TOYBLOCS
11BLADERUN
12PAVEMENT
One thing about the codes: even though they're displayed in uppercase as you type them, make sure that you enter them in lower case. Otherwise the game doesn't recognize it and starts you on the first board.

Overall, a fun game with decent replay value, worth killing some time with, but missing the elegance and stickiness of a game like Tetris. Rating: 70/100

Comments on Stackopolis

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The Red Bull Diary is the personal pulpit and intellectual dumping-ground for its author, an amateur game designer, professional programmer, political centrist and incurable skeptic. The Red Bull Diary is gaming, game design, politics, development, geek culture, and other such nonsense.