Not for Morning Muzzle
So this is what Google says the German guys at PlasticThinking.org said about S3QUENC3R:
S3QUENC3R is a small Game for occasionally. It resembles the play "Simon says". Types the numbers in reverse order its appearance.I suppose "small Game for occasionally" means "casual game".
One guy did comment on the game, but Google's rendering of it wasn't entirely illuminating:
Definitely nix for Morgenmuffel… are still much to unausgeschlafen for sowas. The play is completely nicely, although no Uber Game; -) The Highscore is unfortunately limited on 1540. If one would turn there still a little at the speed, one could make the open ended.So I tried a different site: PROMT-Online. Theirs was a bit better:
Definitively nothing for morning muzzle ... has still unslept off a lot to for something like that. The play itself is quite nice, even if no Uber-Game;-) Unfortunately, the high score is limited to 1540. If one became there still a little bit in the speed turn, one could do open ended.Not sure what "morning muzzle" might refer to; this has got to be some sort of idiomatic thing. Anyway, he did call the gameplay "quite nice"... I'll ignore the bit about it not being the Uber-Game.
I have some ideas for a slightly more developed version of the game. Based on the feedback, the main features I'm considering are:
- A timer to keep the pressure on. This is more for feel than any real game function. I don't think people are taking too much time to repeat the sequences. I find myself playing at a decent clip just to keep my memory fresh.
- Adjustable difficulty levels.
- Switching back and forth between reverse and forward puzzles.
- Open-ended gameplay. It's always been my feeling that a good game should have no ceiling, though S3QUENC3R seemed to so naturally call for an end when all 9 digits were in play.
Lee