Maze Design
I never thought about it, but I guess maze design is a subset of game design. A maze is a sort of game: it's an interactive space governed by rules (no crossing lines) and with variable outcomes (you either make it out or you don't). The University of Waterloo has a collection of papers on maze design and Walter Pullen's "Think Labyrinth!" page has a host of maze-related resources, including software to create and solve mazes. He also includes links to some truly bad-ass mazes featured, such as a link to the largest maze on the Internet (ZIP file).
Labels: Game, game design, maze, mazes, Walter Pullen
Did you check out blogged? They rated your blog "great" (8/10). But no text in their so-called "professional review". I remedied that promptly, but do not know what they do with reviews. Probably review them. Review the reviews, I mean...
Oh, and thank you very much for actually taking the time and being so nice. BTW, got your blog listed there? Couldn't find it really...
Oh^2. Care to write a guest post over at hte gaming Cabaret perhaps?
And if you search for my blog on Bloggers specifically, you can find it, but you can't find it in video games, probably because I muddy the waters with politics and other nonsense like that. They gave me a 7.3. This obviously means they have no taste.