Maze Design
I never thought about it, but I guess maze design is a subset of game design. A maze is a sort of game: it's an interactive space governed by rules (no crossing lines) and with variable outcomes (you either make it out or you don't). The University of Waterloo has a collection of papers on maze design and Walter Pullen's "Think Labyrinth!" page has a host of maze-related resources, including software to create and solve mazes. He also includes links to some truly bad-ass mazes featured, such as a link to the largest maze on the Internet (ZIP file).
Labels: Game, game design, maze, mazes, Walter Pullen
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