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"Your 'reality', sir, is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever."
— Karl Friedrich Hieronymus, Freiherr von Münchhausen

Maze Design

I never thought about it, but I guess maze design is a subset of game design. A maze is a sort of game: it's an interactive space governed by rules (no crossing lines) and with variable outcomes (you either make it out or you don't). The University of Waterloo has a collection of papers on maze design and Walter Pullen's "Think Labyrinth!" page has a host of maze-related resources, including software to create and solve mazes. He also includes links to some truly bad-ass mazes featured, such as a link to the largest maze on the Internet (ZIP file).

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The Red Bull Diary is the personal pulpit and intellectual dumping-ground for its author, an amateur game designer, professional programmer, political centrist and incurable skeptic. The Red Bull Diary is gaming, game design, politics, development, geek culture, and other such nonsense.