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"Your 'reality', sir, is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever."
— Karl Friedrich Hieronymus, Freiherr von Münchhausen

Basic Instructions on Windows Vista

I found Basic Instructions when Scott Adams (Scott – your site is painfully slow) recommended it sometime back in August. Today's is about Windows Vista.

Now, you may have noticed that Microsoft has been trying some new advertising strategies. There was The Mojave Experiment which took a we secretly replaced this fine restaurant's usual coffee with Folgers Crystals approach. I was swayed, but then I read "Call me Fishmeal" and Joe Wilcox who convinced me that the campaign is wrongheaded.

Then they tried Jerry Seinfeld and Bill Gates. I personally like Bill Gates and Jerry Seinfeld so I liked the ads. But I'll admit: the message was less than clear.

Now there's "I'm a PC", which, while better, arguably is just doing Apple's work for them. But there could be something to trying to coopt the enemy's strategy.

I'm a Windows evangelist because I think Microsoft has done something few other technology companies have: created vast suites of software that truly interoperate. I agree with the Linux purists that open standards should be preferred to corporate agendas, but Microsoft's powerful market share demonstrated what an office productivity suite looked like. They won the office desktop, I don't think anyone can disagree with that.

But these ads don't play to the brand's strength: omnipresence, familiarity, business clout. Maybe they want to seem friendlier, like their cuter neighbors, the Macs. But that's not what geeks do. But if Bill Gates taught us anything, it's that the geeks could inherit the Earth.

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Star Wars in ASCII

This has got to be one of the geekiest things ever: there's a telnet server that broadcasts Star Wars Episode IV in ASCII text. Open a command prompt and type telnet towel.blinkenlights.nl and you will be treated to the entire movie in ASCII art. No joke.

This slice of geek heaven brought to you by the Red Bull by way of Lifehacker. That rocks. Never... ever... underestimate the power of the bored geek.

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Architect of the Now

Wired editor Adam Rogers wrote an op-ed piece for The New York Times eulogizing Gary Gygax, crediting him with grandfatherhood over all virtual vistas:

Today millions of people are slaves to Gary Gygax. They play EverQuest and World of Warcraft, and someone must still be hanging out in Second Life. (That “massively multiplayer” computer traffic, by the way, also helped drive the development of the sort of huge server clouds that power Google.)

But that’s just gaming culture, more pervasive than it was in 1974 when Dungeons & Dragons was created and certainly more profitable — today it’s estimated to be a $40 billion-a-year business — but still a little bit nerdy. Delete the dragon-slaying, though, and you’re left with something much more mainstream: Facebook, a vast, interconnected universe populated by avatars.

Maybe he's overstating, but he's not far from the point: Dungeons and Dragons changed the world that may not yet be fully appreciated by anyone but the hobby's truest disciples. It influenced an entire generation that is now coming into their own. In a very real way, Gygax was, in Rogers' words, "the architect of the now".

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Gary Gygax, R.I.P.

I am nearly speechless at the news I received today (via Damion Schubert): Gary Gygax has passed away at the age of 69. I had the honor of meeting Gary just once many years ago, at I-CON. I wanted to tell him that he had changed my life, that I was in awe of his talent, but all I could manage was a smile as I shook his hand.

Gary Gygax was instrumental in developing and popularizing a revolution in gaming. Dungeons and Dragons was something new: a game about structured stories. A game whose only limits were your imagination. D&D helped at least one lonely nerd escape his terrible childhood home life, make friends even though he didn't really know how, and discover countless hours of joy and camaraderie at the gaming table rolling dice into the wee hours of the morning. Gary Gygax made all of that possible through the sheer power of his imagination.

I know that my words can never repay the debt that I owe to him. I didn't say it when I had the chance, but I will say it now: thank you. Thank you for letting me know that I need not be ashamed of the desire to create strange new worlds. Thank you for letting me know that there are countless others who believe in heroes. Thank you for being instrumental in creating many of the friendships I cherish today. Thank you for creating the greatest game of all time.

The world at large may not realize it, but I, my friends, and millions of gamers around the world will never forget you for being a true hero of the imagination. Rest in peace, Mr. Gygax.

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Hulking Out

Here is a list of every reason Dr. David Banner ever became The Incredible Hulk on the classic T.V. show. Some highlights:

  • #47: Being stuck in a cab in New York rush hour traffic - "You don't understand, I have to be there by 4:00!" - "Hey, mac, it's rush hour, we ain't gettin' there til five, so relax." - "BUT I HAVE TO BE THERE BY FOUR!!!"
  • #17: Receiving a lethal injection, and then having the person say, "Oh. I just gave you a lethal injection. Sorry, David."
  • #20: Dealing with a pesky operator in a phone booth ("I DON'T HAVE TWENTY-FIVE CENTS!!!")
  • #106: Being fed poisoned sushi
My dad used to tell us that he was the Hulk. I never saw him turn green, but I can attest to him having anger management issues. Poisoned sushi woulda really pissed him off, too.

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56 Geeks

A cute image depicting 56 flavors of geek. Note the faceless D&D Geek. Even in a list devoted to geeks, they get no respect.

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D&D, Past and Present

By way of a forum sig, I found this little gem of a rant by Charlie Martin that sums up the commercial and political history of Dungeons and Dragons, the grand-daddy of all roleplaying games; the gaming phenomenon arguably responsible for all modern, medieval-themed games, from Ultima to Golden Axe to Diablo to World of Warcraft.

As a longtime D&D player and an amateur historian of the gaming hobby, I'm surprised at how little of the infighting I actually knew about, as well as who was responsible for which innovations. Surprising tidbits I picked up:

  • It was Dave Arneson, not Gary Gygax, who came up with the idea of role-playing as we know it: each player is responsible for playing a single character instead of commanding entire platoons in a wargame.
  • The original release of Dungeons and Dragons required both Gygax's older game Chainmail and Avalon Hill's Outdoor Survival rules to supplement it.
  • Tactical Studies Rules, Inc.'s original founders were Gary Gygax, Dave Arneson, Don Kaye, and Brian Blume. After the falling-out between Arneson and Gygax, Gygax created TSR, Inc. with Brian and Kevin Blume. Thus, TSR and Tactical Studies Rules are two different companies, albeit with some common owners.
  • The split between "Basic" and "Advanced" D&D in 1977 was primarily an effort to appease Dave Arneson, who had sued for both recognition and royalties. Gyagx continued to churn out material for AD&D while relegating the basic D&D line to other authors.
  • Lorraine Williams, who took over TSR after the Blume family had basically run it into the ground, was a financial consultant who despised gamers. It was under Williams that the second edition was produced.
Martin sagely notes that "every single person who has tried to screw someone over in the name of getting more money out of Dungeons & Dragons has got what was coming to them. It’s quite a nice bit of justice that is rarely found in the real world."

And for those of you who may not keep up with all the latest happenings in the world of role-playing games, you may have missed this one: Fourth Edition D&D was announced at GenCon Indy 2007. According to the latest scuttlebut, the three core books (new cover art here: PHB, DMG, MM) will be released in June, 2008.

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The Red Bull Diary is the personal pulpit and intellectual dumping-ground for its author, an amateur game designer, professional programmer, political centrist and incurable skeptic. The Red Bull Diary is gaming, game design, politics, development, geek culture, and other such nonsense.