Don Pixel
Flash games galore at DonPixel.com.
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"Your 'reality', sir, is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever." — Karl Friedrich Hieronymus, Freiherr von Münchhausen |
This op-ed piece from the New York Times is chillingly Orwellian. Has there ever been a point in your life where you were more certain that you could not trust the government?
Check out Orangutwang. It's a pretty original, addicting little game. Stretch the monkey from ring to ring to grab the bananas, but don't touch the spiders!
On the last day of the 2006 Game Developers Conference (GDC), there was a presentation of the top 10 video game research findings that will affect the future development of games. In short, these findings were:
You can download the PDF from AvantGames or read an article from Gamasutra summarizing the findings.
The CEO of Three Rings Design (makers of Puzzle Pirates) has a new blog. And while I'm not familiar with his company's work, I enjoyed what he had to say about the MMORPG (which I think should be pronounced "more pig") phenomenon:
Well said, Mr. James. Innovation is what drives the gaming industry. The last thing we need is another cool-looking MUD.This year I had a somewhat new experience [at E3]; that of seeing 10+ brand-new MMORPGs that were all pretty much indistinguishable from one another. Each one of these projects has a budget of $10M+. Each one has incredible graphics with a swanky engine. The characters are beautifully modelled, high-fantasy and often anthropomorphic. ...[E]ach has apparently the same basic gameplay, down to the same '-20' bling bling hit points that pop up over the poor hapless goblin/frogluk/lionwing/krog/alien lizard thing as you pummel it into glittering transluscent fade-away.
... Please, if you can get the check for $XX Million to make an gigantic MMO, do something different. Perhaps it’s not possible; often it seems that only fantasy games succeed, but at least you’ll be able to say that you tried. You might just hit it big and reach outside of the existing, heavily-exposed and saturated demographic to find a nice juicy new audience just ready to experience MMO fun.
—"E3 MMORPG Lunacy" (emphasis original)
Labels: game design
IGN has an interesting article on the influence of mythology on video games. Check it out.
Labels: game design
Former Secretary of State Madeleine Albright has authored a new book entitled The Mighty and the Almighty: Reflections on America, God, and World Affairs. Therein, she takes the position that the war in Iraq "may eventually rank among the worst foreign policy disasters in U.S. history" and thinks that President Bush's religious zeal has made matters much worse.
In an interview on CNN, she says that Bush's rhetoric is dangerously couched in religious terms and has not only alienated Muslims, but has helped undermine America's moral authority."I worked for two presidents who were men of faith, and they did not make their religious views part of American policy," she said, referring to Jimmy Carter and Bill Clinton, both Democrats and Christians.
"President Bush's certitude about what he believes in, and the division between good and evil, is, I think, different," said Albright, who has just published a book on religion and world affairs. "The absolute truth is what makes Bush so worrying to some of us."
Bush, a Republican, has openly acknowledged his Christian faith informs his decisions as president. He says, for example, that he prayed to God for guidance before invading Iraq.
Some Muslims have accused him of waging a crusade against Islam, comparable with those of the Middle Ages. The White House says it has nothing against Islam, but against those who commit terrorist atrocities in its name.
—CNN.com
Labels: politics
Anybody watch Big Love? Well, Margene has an in-character blog. It's a sort of immersive marketing, I suppose, where you invite people to believe in the characters outside of the show. Which is well and good, but I guess my suspension of disbelief is challenged when she puts her smilies and frowns at the head of the paragraph instead of trailing the thought that inspired it, and she sounds like she's sixteen years old, not twenty something. I can't really discern how old she's supposed to be, but in an interview, Ginnifer Goodwin says that she's supposed to be in her early twenties. Would a woman in her early twenties write this?
Before I was the responsible wife and mother that I am now, I used to really like Miller High Life beer. The champagne of beers because I was super classy back then.Maybe, but I doubt it.
Ralph Koster has a cool article on his blog called What the Web and Games have to Teach Each Other. As a web guy and a game guy, I found this very interesting and would like to expand on the topic a bit, but no time to do so now. It'll just have to wait for a future post.
Labels: game design, Raph Koster
As reported by the BBC and MSNBC, a 28-year-old man in South Korea died after playing Starcraft at an Internet cafe for 50 hours straight.
And this isn't the first. Another South Korean man, a 24-year-old, died after an 86-hour marathon in 2002, according to vunet.com, and a 27-year-old Taiwanese man died some 10 days later after a 32-hour session (also from vunet).The man, identified by his family name, Lee, started playing Starcraft on 3 August. He only paused playing to go to the toilet and for short periods of sleep, said the police.
"We presume the cause of death was heart failure stemming from exhaustion," a Taegu provincial police official told the Reuters news agency.
He was taken to hospital following his collapse, but died shortly after, according to the police. It is not known whether he suffered from any previous health conditions.
They added that he had recently been fired from his job because he kept missing work to play computer games.
—BBC.co.uk
I know what it's like to be so sucked in that you want to play for 8 or 10 hours at a time. But ya gotta eat, right? What the hell is the matter with these guys?
A hat-tip to Troy of Socratic Design for mentioning Monte Cook's new setting for Dungeons and Dragons: Ptolus, to be released August 10th of this year. You remember Monte, of course. He's been involved with the gaming industry for almost 20 years, now. His most notable credits include writing Call of Cthulhu D20 and the 3rd Edition Dungeon Master's Guide.
Ptolus is an ambitious project, promising to be "the most deluxe roleplaying game product ever", based on the world used to playtest 3rd Edition D&D. From the website, Ptolus is
...a huge package from Malhavoc Press. It's also the first and longest-running Third Edition campaign setting ever created, where game professionals of all kinds have found both victory and defeat. Ptolus is a city designed to be an entire campaign with an amazing level of detail. This is Monte's home campaign, and the place where many Third Edition rules saw their genesis (or met with their demise). Included in the campaign over the years are such industry celebs as Michele Carter, Andy Collins, Sue Cook, Bruce R. Cordell, Jesse Decker, Erik Mona, Christopher Perkins, Sean K. Reynolds, Keith Strohm, Steven "Stan!" Brown, and Jeff Quick -- editors of Dragon® and Dungeon® magazines, designers and editors of Wizards of the Coast game products, and even the onetime D&D business manager.It's a massive, fully-detailed setting-cum-adventure pack featuring
The drawback here is that with such lavish production value, the package comes with a hefty $119.99 price tag. But kudos to Cook and company for understanding that hobbyists often have limited budgets. If you preorder by May 31st, you can pay $19.99 up front and then pay in $10 installments until the product is paid in full.
Also, those who preorder Ptolus get a copy that's signed and numbered along with a healthy package of extras, including a 96-page adventure called Night of Dissolution.
All-in-all, it sounds like an impressive package. As of today, DriveThruRPG offers the Player's Guide to Ptolus as a free PDF download. Check it out. I may just have to see for myself whether or not it lives up to its marketing.
24 is a guilty pleasure of mine. Sure, it's mass-marketed, fear-mongering, formulaic nonsense with bad acting and drama ranging from heavy-handed to outright stupid, but for some reason Kiefer Sutherland keeps me watching. And I think Chloe rocks (have you seen some of the Chloe/Jack fan sites? Weird). Anyway, check out 24Ever, a random "24" plot generator. It makes just as much sense as Erin Driscoll keeping her psychotic daughter at CTU during a crisis.
As reported by CNN, the Fish and Wildlife Service is removing the cactus ferruginous pygmy owl from the endangered species list "because it has determined it is not a distinct subspecies". According to the Center for Biological Diversity, less than twenty of these birds remain in Arizona and northern Mexico. Please take action, and help protect these beautiful birds.
Labels: owls
Jamie Fristrom demonstrates the true value of Google trends. And I thought it was just another tool of dubious usefulness to come from the "search" people.
For those who don't know Strongbad, check out this episode, featuring Trogdor the Burninator. Then you can play the Trogdor video game.
When you've had enough of Trogdor, check out Teen Girl Squad. In episode 8, one of the girls gets killed by a twelve-sided die. One of the few uses for our friend, the dodecahedron.
Labels: Humor
I've been reading up on this whole "Save the Internet" thing, and at first, it seemed pretty cut and dried. Your ISP has the power to influence the data is delivered to you. They can decide what access you have to Internet resources and can use this control to funnel access to favored business partners by giving their data higher priority, causing slowdown in access to competitors' sites. The government should step in to ensure that this sort of corporate favoritism can't happen. Right?
Well, maybe. I was pulled in by a promotional email from MoveOn.org, but after reading their site, I felt that I didn't fully understand the issue. So I checked out the videos. That's right, there are videos. This one is for the Net Neutrality bill, and this one from HandsOff.org is against. Of course, you could ask a ninja (ninjas are pro-Net Neutrality, it seems), but while it was amusing, I didn't feel like my questions were answered. Who wants the FCC controlling anything, let alone the Internet?
So I read some articles on the subject, like this one from Wired and this collection of op-ed pieces from various major papers, and this one in CIO magazine. It's a thorny issue, and I think it's going to come down to how the law is written, how it is implemented, and how it is interpreted and enforced going forward. That's a lot of unknowns.
It seems that the issue boils down to whether the big telecom companies (AT&T, Verizon) have the right to charge the big service providers (Microsoft, Google) for disproportionate bandwidth consumption. The proponents of Net Neutrality enforcement say that we shouldn't let ISPs control who gets what level of service. Vint Cerf, often referred to as one of the founding fathers of the Internet, issued a statement to Congress supporting the idea of "a tailored, minimally-intrusive, and enforceable network neutrality rule". Of course, he is Chief Internet Evangelist for Google, so he is not exactly an uninterested party.
But I think he's right, at least to a point. The Internet is based on open protocols that work to preserve anonymity and agnostic interconnectivity. The reason the Internet is the remarkable place that it is is due to the fact that a Tibetan monk can join the community by simply adhering to the public protocols, and his website is just as accessible as Amazon or Ebay. We should make sure that it stays that way.
What the ISP giants want the right to do is set up network "express lanes" so that they can better serve high-bandwidth content, like HD video on demand. When these services go live, the content providers will make money hand over fist. But the ISPs have to pay a lot of money to provide that bandwidth. Why shouldn't they be able to charge the content providers and get a piece of the pie?
They could, but this sets a very bad precedent. I'm not convinced that having the FCC or any other government body regulate the Internet is a good idea, but if we don't protect Net Neutrality, then there will be a fundamental shift in the way that the Internet works. Allowing an ISP to discriminate between data packets is antithetical to the way the decentralized Internet is supposed to function.
A game for my good friend, M.J. Euringer: Urban Dead, a Massively Multi-Player Web-Based Zombie Apocalypse by Kevan Davis.
RPG.net has just posted a pretty sterling review of the movie "Gamers" (see my original post from 4/20). Apparently, they haven't gotten a distribution deal, and this is why there is no release date. But there's at least some good Internet buzz being generated. I hope my contribution to that buzz will deliver the first good movie about gamers to a theater near me. I love nothing more than the opportunity to laugh at myself.
Do you like brain teasers? Thanks to Gamezebo for giving me yet another way to waste my time: Brain Buster, a cool collection of some truly challenging games. It's actually four mini-games in one, each one designed to test your skills in a different way: reflexes, spatial relationships, musical memory and probability. Make sure to try it on the expert level to really appreciate the challenge.
As you may have noticed, I've added in a feed from Pandora listing my favorite new songs. You can find it at the bottom of this page, above the archive links.
Ever since I first discovered Pandora, I've been listening to it constantly. Where else can I hear music I know I'll like along with new stuff that I couldn't find on my own? The feed shows all of the songs that I've flagged as favorites, which I am using to keep track of new stuff that I have particularly enjoyed. It's mostly pretty heavy stuff, so if you like that kind of thing, check out the links below.
I nominate the Nintendo Wii (pronounced "we") for the stupidest name for a product ever. Here are some potential advertising taglines riffing on the name:
This article by Wolfgang Kramer gives some clear and specific ways to answer the question "Is this game any good?", including:
Labels: game design
Thank you, Mr. President, for the irreparable harm you have done to this once-proud country. Thank you, Mr. Rumsfeld for waging a war for oil. Thank you, media, for selling your integrity so cheaply. And thank you, Mr. Colbert for flipping off Justice Scalia.
Labels: Humor
I woke up for work at 5:15 AM today. If you know me, then you know what an amazing feat that is for me. Even on a school night, I'm more likely to go to bed at 5:00 than wake up at 5:00. But, despite the hour, I managed to drag myself out of bed and my Satanic coffee maker decided to cooperate for a change. So I had coffee was waiting for me in my mug rather than on my floor, and I managed to get into the office by 6:00.
I checked out the system, and wouldn't you know it – the same issue we had last weekend was there again. So I kicked off everything manually, and everything seemed to be hunky-dory. I found a small bug, but no biggie... we can address that tomorrow. But today, I have to go to jury duty. Which is why I am in the office at such an ungodly hour. The release on Thursday went so poorly, and the patch on Friday went anything but smoothly, so I decided to play it safe and lose some sleep so that I can make sure the system is running the way it should.
Glad I did. Now to do my civic duty and say proudly: "I'm a consultant, send me home!"
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